

You’ll know you’re on the road to completion when you’ve heard the words ‘cucumber sh*twater’ and found the ‘festering butthole’. Are you alone? – Bonus mysteries! Complete your survey of the planet to find out.No Expense Spared* – You get some cool tools for free, like a laser pistol, rocket booster pack, and ‘probe’, but if you need something you have a slick 3D printer can turn space trash into sweet items.From strange spherical birds to hallucinogenic plants to ‘festering alien orifices.’ Try not to die. Explore and catalog the flora and fauna.Play with a friend – Play solo or online with a friend.You may be short on equipment and experience, but good luck! As for the Jellywafts, it’ll summon three this time around.WELCOME TO THE PIONEER PROGRAM! As the newest recruit of Kindred Aerospace - The 4th best interstellar space exploration company - Your job is to determine if the planet ARY-26 planet is fit for humans. Phase 3 – It’ll do its explosive blobs attack again, and you need to avoid six of these.Phase 2 – The boss won’t spawn explosive blobs for this phase, but its lava spill attack will cover all the back platforms.It’ll also spawn two Jellywafts that you need to kill immediately since their poison attacks also apply a damage-over-time effect. Phase 1 – The Teratomo periodically launches three explosive blobs that you need to dodge.If you’re on one of the back platforms, lava will spill on those areas. If you’re on one of the circular platforms, Teratomo’s tentacles will smash them to bits. Each pustule you destroy with a well-placed shot will remove a sliver of its health. The Teratomo has dozens of pustules surrounding its head and tentacles. You may be short on equipment and experience, but good. WELCOME TO THE PIONEER PROGRAM As the newest recruit of Kindred Aerospace The 4th best interstellar space exploration company Your job is to determine if the planet ARY-26 is fit for humans. Overview Forum Journey to the Savage Planet. Note: If you don’t want to fight the Teratomo yet, you can try to get a secret (joke) ending. 17186 journey-to-the-savage-planet 0 0 3 2. Like the Floopsnoot Matriarch, there’s a bit of platforming involved. The Teratomo is the final boss in Journey to the Savage Planet and one that you’ll need to defeat in order to finish the main story. Once you deplete its health bar, boop that snoot (shoot the eye) to kill it. All nodules are blocked off so use the acid plant bombs on them. Phase 3 – Heal up and shoot the eye again to start the final phase.You need to pick up the acid bombs and throw them at the correct spots to open up the nodules. There will be three glowing nodules and the remaining three are blocked by an impenetrable carapace. Phase 2 – Heal up then shoot its eye to start the next phase.

Roam around the room to shoot the six glowing nodules. Phase 1 – Shoot its eye to start the fight.Flight Risk Locate some Pufferbirds, melee them to launch them into the air and shoot them before they land. The top of the mountain in the first biome is the best place. Lastly, it’ll lash out with its tongues in specific areas of the room. Experiments 1 Safety First After getting the thrusters, dive from a high area. The boss also periodically summons several Floopsnoot mobs at regular intervals. There are six that you need to destroy each phase. The Floopsnoot Matriarch can only be damaged by shooting the glowing nodules around its body. It’s due to the inclusion of platforming mechanics that can feel very clunky at times as mentioned in our official review. The Flooptsnoot Matriarch is perhaps the most annoying boss in Journey to the Savage Planet. The only difference is that it now has five tentacles that you need to shoot. Phase 3 – The Cragclaw has the same attacks as before.Phase 2 – In addition to the wave attack, the boss will launch a flame bomb that you can avoid by hopping on another platform.Phase 1 – The boss does a flame wave attack avoid it by jumping, crouching, and then jumping again.Doing so removes a chunk of the Cragclaw’s health. In order to damage the boss, you’ll need to shoot the glowing protrusions/tentacles from its carapace. The Cragclaw is the first boss you’ll fight in Journey to the Savage Planet‘s starting level (The Landing Site).

You’ll only want these basic/Rank 1 upgrades to your Nomad Pistol: Truth be told, the boss fights in Journey to the Savage Planet are quite easy. This guide and the included videos help you with all of these encounters. Throughout your Journey to the Savage Planet playthrough, you’ll face off against the Cragclaw, the Floopsnoot Matriarch, and Teratomo. Journey to the Savage Planet has a number of boss fights that you need to tackle as you complete the game’s main objective.
